AI Insights · Timothy · January 2022
Top 5 Pokemon Collector Games on Android in Switzerland Q4 2021
An overview of the performance of the top 5 Pokémon collector games on Android in Switzerland during Q4 2021, including weekly downloads, revenue, and active users trends.
During the fourth quarter of 2021, the top 5 Pokémon collector games on the Android platform in Switzerland showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look into each app's journey throughout the quarter.
Monster Box from Yso Corp experienced fluctuating trends. Weekly revenue started at around $45 in late September, gradually declining to $5 by late November, and then saw a slight recovery to $20 by the end of December. Downloads mirrored this trend, starting at 1.8K and dropping to a low of 319 in early December, before rebounding to 455 by the end of the month. Active users also saw a decline from 2.5K in late September to a low of 639 in mid-December, with a slight uptick to 769 by the end of the quarter.
Pokémon GO by Niantic, Inc. showed significant revenue fluctuations. Early October saw revenue around $40K, peaking at $113K in early December, and settling at $28K by the end of the quarter. Weekly downloads remained relatively stable, hovering around 700 to 1K, with a slight surge to 916 in mid-December. Active users started at approximately 65K, experiencing a gradual decline to 47K by the end of December.
Zookemon - Wild Pets, published by Homa, had a notable spike in downloads in early November, reaching 2K, before stabilizing around 700 by the end of December. Revenue peaked at $38 in early November and fluctuated minimally, closing the quarter at $14. Active users followed a similar pattern, peaking at 2.1K in mid-November and ending the quarter just above 1K.
Hyper Cards: Trade & Collect from PlayEmber Sp. z o.o. saw modest revenue throughout the quarter, peaking at $50 in mid-October and tapering off to $0 by late December. Downloads started at 1.6K in late September, dipped to a low of 128 in early November, and then recovered to 417 by the end of December. Active users followed a similar trend, beginning at 2.5K and decreasing to 427, with a slight recovery to 749 by the end of the year.
Finally, Pokémon TCG Online by The Pokémon Company International had no revenue data available for the quarter. Downloads remained stable, averaging around 100 per week. Active users also showed consistent numbers, hovering around the 300 mark throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, please visit Sensor Tower.